March 16, 2013 § 5 Comments
These days, everybody seems to be talking about Firefox OS. About how removing the barrier of the marketplace will make the world a better place, or about how HTML5 is so darn great, or about the fact that a gazillion constructors and operators are supporting Firefox OS. And that’s great, because Firefox OS is an impressively good product and deserves this attention.
However, all this craze is missing one feature that makes Firefox OS my choice of mobile operating system: I can write a playable prototype for a simple game, from scratch, in two hours.
Of course, this was a prototype, and completing the game took me a few more days of adding 8 bit graphics, optimizing, toying with the rules, adding difficulty levels, high scores, etc. But after just two hours, I could play the game on computer, tablet and cellphone, and decide where to proceed from here. This was both my first HTML5 game and my first mobile game, by the way. It is by no means an AAA game, but it is fun enough that I sometimes play it in the subway. By the way, did I mention that, once I was satisfied with this game, I could publish it in just a few seconds, simply by hosting it anywhere on the web?
Oh, and another feature: I wrote a quite usable comic book reader in the subway, while commuting from/to work. It took me a few days of commuting (three days, I seem to remember) to obtain a tool that works quite nicely. Due to screen size, I prefer using it on my Android tablet than on a cellphone, but that’s the wonders of HTML5 and Open Web Applications: I developed for one, and it worked for both. Did I mention that this was my first attempt at writing a web application that does file I/O or that uses the touch screen intelligently? I will try and finalize and release this application one of these days.
Now, other developers or users might not share this feeling, but this simplicity to start coding and publish and evolve a game or application is of tremendous importance to me. Because one day, I will have a child in age of playing video games. And for his birthday, I will have a chance to download a 5€ game from the Firefox Marketplace (or anywhere else), but more importantly, I will be able to build a game with his favorite characters as support cast and him as a hero. I hope he will love it. And I will not need to ask for permission.
If there is some application you want to develop, neither will you.
October 30, 2012 § Leave a comment
Are you a student?
Do you want to fight the good fight, for the Future of the Web, and earn credits along the way?
Mozilla Education maintains a tracker of student project topics. Each project is followed by one (or more) mentor from the Mozilla Community.
Are you an educator?
We offer/accept both Development-oriented, Research-oriented projects and not-CS-oriented-at-all projects.
Are you an open-source developer/community?
If things work out smoothly, we intend to progressively open this tracker to other (non-Mozilla) projects related to the future of the web. Stay tuned – or contact us!
October 3, 2012 § 18 Comments
Off-main thread file I/O
Almost one year ago, Mozilla started Project Snappy. The objective of Project Snappy is to improve, wherever possible, the responsiveness of Firefox, the Mozilla Platform, and now, Firefox OS, based on performance data collected from volunteer users. Thanks to this real-world performance data, we have been able to identify a number of bottlenecks at all levels of Firefox. As it turns out, one of the main bottlenecks is main thread file I/O, i.e. reading from a file or writing to a file from the thread that also runs most of the code of Firefox and its add-ons.
September 26, 2012 § 2 Comments
Pour Mozilla, l’année universitaire 2012-2013 est l’année de Firefox OS, l’année des Open Web Applications et l’année à laquelle la communauté Mozilla lance sa campagne de libération des téléphones et applications portables !
- Silos fermés contre monde ouvert (différences technologiques et légales entre iOS, Windows 8, Android et Firefox OS)
- Développements ouverts et en équipe avec git & github (systèmes de contrôle de versions, pull requests, revues de code)
- Utiliser les technologies web pour développer des applications (WebAPI, packaging Open Web Apps)
Déroulement des cours
- Si vous pouvez assurer ces cours (entièrement ou en partie), suivez les liens ci-dessus
- Pour proposer d’autres cours que vous pouvez vous-même assurer, ajoutez la description de vos cours sur https://github.com/Yoric/Mozilla-Courses/issues (cliquez sur “New issue”). Précisez si vous avez des contraintes géographiques ou besoin de matériel spécifique.
- … et si vous avez besoin de Moziliens pour assurer des cours (en français ou non), ajoutez la description des cours sur https://github.com/Yoric/Mozilla-Courses/issues (cliquez sur “New issue”).
Et après ?